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The GearVR Framework Project
The Gear VR Framework (GearVRf) Project is a lightweight, powerful, open source rendering engine with a Java interface for developing mobile VR games and applications for Gear VR and Google Daydream View.
Simple - Java interface, Android Studio build environment and a simple SDK allow you to prototype rapidly. In-depth OpenGL and Oculus/Daydream rendering knowledge is not required.
Powerful - VR-specific rendering optimizations and optional access to low-level graphics pipeline allow you to create and optimize high performance graphics.
Optimized for mobile - Built with mobile performance in mind, GearVRf provides easy and performance-oriented access to Android OS system level calls.
Open source - that means no licensing fees or royalties *ever*, and active developer community contributions
Efficient - GearVRf's interface layer is abstracted from the target mobile VR platform SDK. You can write code once and build for both Gear VR and Daydream/Cardboard. Default build options create a single apk that works for both, with run-time flow checks for Oculus service that revert to Daydream if Oculus not available. Google Cardboard is even supported, as Daydream's backend reverts to the Google Cardboard service if the mobile device does not support Daydream!
First Time Here?
All the resources you need to get started - developer documents, project file links, hardware and software requirements - are here: Get Started
Project sitemap - access Gear VR Framework Project resources, development information, and community contacts so that you can create your own VR applications and contribute to the GearVRf community.
We gratefully acknowledge the developers of the following images:
|GearVRf Features image||Cube And Flowers Pictures image courtesy of njaj at FreeDigitalPhotos.net|
|GearVRf Features image||The Wooden Doll With Light Bulb image courtesy of tigger11th at FreeDigitalPhotos.net|
|GearVRf Features image||Book image courtesy of Boykung at FreeDigitalPhotos.net|