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Samsung Developer Program

GearVRf Project News

Here's the latest about the GearVRf Project !

July 24 2017: Meet with the GVRf development and support teams at SIGGRAPH.

We are hosting a Mobile VR Birds of a Feather Weds Aug 2, 12pm-1pm in Rm 511A

Come share your VR creations, inquiries and ideas. Bring your headsets, demo's, and questions. Whether you are getting started or experienced, come network and collaborate with the VR development community. 

May 17 2017: Upcoming Galaxy S8 and S8+ support for Daydream announced

Support coming this summer, announced at Google I/Ohttps://www.theverge.com/2017/5/17/1...-s8-lg-2017-io

Apr 18 2017: GearVRf version 3.2 released 

Download: https://github.com/Samsung/GearVRf/releases

Release note summary:

-64 bit build support added for Daydream and Oculus

-Daydream SDK version updated to 1.30.0

-Oculus SDK version updated to 1.50

-Added Gear VR controller support for the Oculus SDK

-GVRRenderData.setAlphaBlendFunc allows you to set the alpha blending function

-Asset loader now imports vertex colors from 3D models

-Render to Texture support was previously used internally only and has now been exposed to users.

-Shadow Mapping now allows the application to have independent control over the near and far planes for each light

-GVRContext.getNextMainScene has been deprecated. GVRContext.getMainScene must now be called to get the current scene regardless of whether a splash screen exists. 

 

Mar 26 2017: The GVRf team will be attending the SVVR Expo Mar 29-31 in San Jose - let us know if you'd like to meet up and chat VR.

 

Feb 26 2017: New controller for Gear VR announced! Support in the GearVRf SDK coming soon. 

Read more at: https://www.engadget.com/2017/02/27/...er-first-look/

 

Feb 14 2017: The GVRf team will be attending GDC. Log into your Samsung Developer Account and let us know if you'd like to meet!

 

Jan 4 2017: At CES, Samsung proudly announced that over 5 million Gear VR headsets have been sold!

Read more at: http://venturebeat.com/2017/01/04/sa...bile-headsets/  

 

Dec 6 2016: GVRf version 3.1 released. 

-New Physics extension using the Bullet library.

-Official support for Google Daydream (previously in beta)

-Increased support for X3D file format

-Builds now available on Maven Central for easy application integration

 

Dec 2-4 2016: The GVRf team sponsored and supported developers at the VR Hackathon in SF.

Some cool projects were started in GVRf!  

Read more at: http://vrhackathon.com/

 

Aug 25 2016: The GVRf team presented at SVVR meetup #32

We presented an overview of GVRf and partnered with Ximmerse to showcase a live demo of their mobile VR input development kit controllers working with GVRf.

Read a summary here: https://medium.com/@AlexanderHaque/s...9ac#.ok2727aw9  

 

April 26 2016: GearVR Framework at the Samsung Developer Conference (SDC 2016)

 

Tom Flynn's GearVRf session at SDC2016 ( https://www.samsungdevelopers.com/Samsung Developer Connection website) was an overview of the GearVR Framework, along with sample code and demos. Tom also presented live scripting in both JavaScript and Lua and taught the audience how to use the I/O subsystem, how to control objects in VR with the new 3D Cursor VR input model, and how to integrate a new I/O device. You can download the presentation here: sdc-2016-gvrf-and-io_public.pdf

In partnership, these companies have already been integrated into GVRf: The Eye Tribe's mobile VR eye tracking solution (Eye Tribe VR), Gestigon's touchless hand visualization and recognition/gesture SDK (Carnival AR/VR Interaction Suite), Manus' revolutionary, immersive, intuitive VR Gloves, and Ximmerse's Virtual Reality Input Solution that enables 6DOF tracking for Mobile VR.

 

 GearVRf_SDC2016_Promo.png

 

 

 

 

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