In this step, you create an InputManager object to detect user input.
For other steps in this exercise, see Exercise 4: Add Functionality.
To create the InputManager object:
- From the Hierarchy view, select Create > Create Empty.
- From the Inspector view, change the name of the empty object to InputManager. This object will be used to detect user input.
- Click the Add Component button and select Scripts > Input Manager. When an object is tapped in the application, the Is Pressed property will be toggled on and off.