Here's the latest about the GearVRf Project !
Apr 18 2017: GearVRf version 3.2 has been released!
Release note summary:
-64 bit build support added for Daydream and Oculus
-Daydream SDK version updated to 1.30.0
-Oculus SDK version updated to 1.50
-Added Gear VR controller support for the Oculus SDK
-GVRRenderData.setAlphaBlendFunc allows you to set the alpha blending function
-Asset loader now imports vertex colors from 3D models
-Render to Texture support was previously used internally only and has now been exposed to users.
-Shadow Mapping now allows the application to have independent control over the near and far planes for each light
-GVRContext.getNextMainScene has been deprecated. GVRContext.getMainScene must now be called to get the current scene regardless of whether a splash screen exists.
Full release notes: coming soon
Mar 26 2017: The GVRf team will be attending the SVVR Expo Mar 29-31 in San Jose - let us know if you'd like to meet up and chat VR.
Feb 26 2017: New controller for Gear VR announced! Support in the GearVRf SDK coming soon.
Read more at: https://www.engadget.com/2017/02/27/...er-first-look/
Feb 14 2017: The GVRf team will be attending GDC. Log into your Samsung Developer Account and let us know if you'd like to meet!
Jan 4 2017: At CES, Samsung proudly announced that over 5 million Gear VR headsets have been sold!
Read more at: http://venturebeat.com/2017/01/04/sa...bile-headsets/
Dec 6 2016: GVRf version 3.1 released.
-New Physics extension using the Bullet library.
-Official support for Google Daydream (previously in beta)
-Increased support for X3D file format
-Builds now available on Maven Central for easy application integration
Dec 2-4 2016: The GVRf team sponsored and supported developers at the VR Hackathon in SF.
Some cool projects were started in GVRf!
Read more at: http://vrhackathon.com/
Aug 25 2016: The GVRf team presented at SVVR meetup #32
We presented an overview of GVRf and partnered with Ximmerse to showcase a live demo of their mobile VR input development kit controllers working with GVRf.
Read a summary here: https://medium.com/@AlexanderHaque/s...9ac#.ok2727aw9
April 26 2016: GearVR Framework at the Samsung Developer Conference (SDC 2016)
In partnership, these companies have already been integrated into GVRf: The Eye Tribe's mobile VR eye tracking solution (Eye Tribe VR), Gestigon's touchless hand visualization and recognition/gesture SDK (Carnival AR/VR Interaction Suite), Manus' revolutionary, immersive, intuitive VR Gloves, and Ximmerse's Virtual Reality Input Solution that enables 6DOF tracking for Mobile VR.